Simtown flash game series#
Maxis developed the series independently until 1997, and then continued under the ownership of Electronic Arts until 2003. The first game in the series, SimCity, was published by Maxis in 1989 and sparked the creation of several sequels and many other spin-off " Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. SimCity is an open-ended city-building video game series originally designed by Will Wright. SimFarm, Sim City: The Card Game, SimCopter, Streets of SimCity and SimsVille
Simtown flash game mac#
Microsoft Windows, Linux, Mac OS, Wii, PlayStation, Nintendo 64, Nintendo 64DD, Nintendo DS, Sega Saturn, PlayStation 3, Palm OS, Acorn Archimedes, Acorn Electron, Amiga, Amiga CDTV, Amstrad CPC, Atari ST, BBC Micro, C64, DESQview, DOS, EPOC32, FM Towns, iOS, Android, PC-98, GBA, OLPC XO-1, OS/2, NeWS, Web browser, SNES, Tk, Unix, X11 TCL, Sinclair ZX Spectrum
Simtown flash game full#
Maxis, Tilted Mill Entertainment, Aspyr Media, Full Fat, Infogrames, Nintendo EAD, Babaroga, HAL Laboratory, Track TwentyĮlectronic Arts, Brøderbund, Maxis, Nintendo, Superior Software, Acornsoft, Infogrames Entertainment, SA, Zoo Digital Publishing This page uses Creative Commons Licensed content from Wikipedia ( view authors).Construction and management simulation, city-building There are also several easter eggs hidden in the game. SimTown also awards players with trophies and award ribbons by meeting certain objectives and requirements. A local newspaper is also provided to monitor general conditions of the town. SimTown allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. Similarly, if a business or civic building lack enough employees, the buildings will decay and eventually collapse into rubble. If residents are unable to find jobs after a while, indications of their long-term unemployment will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Likewise, businesses and civic buildings require a sufficient number of workers to function properly. Each household in a home contains two children, a pet, and two adults the latter may need to find jobs from businesses or civic buildings placed by players.
Like SimCity, SimTown places emphasis in ensuring a balance between the number of residents and jobs is properly regulated and maintained. This aspect of the game may be compared with the annual or monthly budgets seen in SimCity however, there are no signs of actual currency used in SimTown aside from the credits allocated for the external resources construction of buildings and landscaping also require no monetary costs. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if water supply is not sufficiently provided. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate an amount of garbage that will have to be dealt with using the recycling program. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. This can be achieved by ensuring that water supply, trees, farm crops, and the recycling program remain well maintained and well funded, with the allocation of "credits" given at each stint.
The primary objective in SimTown is to keep the town's citizens happy. In addition, other elements such as roads and flora can be placed, although they do not appear to have any other practical use besides beautification. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces and civic buildings. The game structure of SimTown is similar to SimCity, but on a generally smaller and simplified scale, where players are tasked to craft a small town instead. SimTown was one of the many 'Sim' spin-offs at the time, and was targeted more towards children.
SimTown allows the player to construct a town consisting of streets, houses, businesses and parks. SimTown is a 1995 computer game published by Maxis, much like the best selling SimCity on a smaller scale.